类 BufferedSprite
- java.lang.Object
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- proguard.gui.splash.BufferedSprite
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构造器概要
构造器 构造器 说明 BufferedSprite(int bufferX, int bufferY, int width, int height, Sprite sprite, proguard.gui.splash.VariableInt x, proguard.gui.splash.VariableInt y)Creates a new BufferedSprite with an ABGR image.BufferedSprite(int bufferX, int bufferY, java.awt.Image bufferImage, java.awt.Color backgroundColor, Sprite sprite, proguard.gui.splash.VariableInt x, proguard.gui.splash.VariableInt y)Creates a new BufferedSprite with the given image.
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构造器详细资料
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BufferedSprite
public BufferedSprite(int bufferX, int bufferY, int width, int height, Sprite sprite, proguard.gui.splash.VariableInt x, proguard.gui.splash.VariableInt y)Creates a new BufferedSprite with an ABGR image.- 参数:
bufferX- the x offset of the buffer image.bufferY- the y offset of the buffer image.width- the width of the buffer image.height- the height of the buffer image.sprite- the Sprite that is painted in the buffer.x- the variable x ordinate of the image buffer for painting.y- the variable y ordinate of the image buffer for painting.
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BufferedSprite
public BufferedSprite(int bufferX, int bufferY, java.awt.Image bufferImage, java.awt.Color backgroundColor, Sprite sprite, proguard.gui.splash.VariableInt x, proguard.gui.splash.VariableInt y)Creates a new BufferedSprite with the given image.- 参数:
bufferX- the x offset of the buffer image.bufferY- the y offset of the buffer image.bufferImage- the Image that is used for the buffering.backgroundColor- the background color that is used for the buffer.sprite- the Sprite that is painted in the buffer.x- the variable x ordinate of the image buffer for painting.y- the variable y ordinate of the image buffer for painting.
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